

Tech AnimationHey there! My name is Daniël and I'm an engine programmer, but I mostly specialize in animation. So here are some insightful contributions from across multiple disciplines. With a small window from the announcement to the actual release we didn’t get to cover every aspect we wanted to show off. This DD will feature input from various team members. We had a Covid pandemic to deal with but our team really pulled through and we managed to release the game in the timeframe we had anticipated before Covid hit. We are especially proud that we put this game together during a very challenging time.

We are very proud of what we’ve been working on, but the basis is you, our players! We know we have valuable fans from the first hour but it’s also great to see how many new players discovered Age of Wonders recently. We’ll be working on updates and expansions to make the game even better.īut firstly, we want to take this opportunity to thank the entire Triumph team, the team at Paradox Publishing and all our fans for making this game possible. Welcome to the release day dev diary! This will surely not be our last dev diary as this is just the beginning of our new Age of Wonders. Hi there, Lennart (director) and Ronald (operations manager and AoW fanboy) here.
